14.8.12

tchmo


tchmo, Untitled 20110509a




tchmo, Untitled (Landscape) 20120620h




tchmo, Untitled (Gary) 20110308h




tchmo, Untitled (Dana) 20110314e





tchmo, Untitled (Corey) 20120127c




http://tchmo.com/

http://tchmo.com/shop



23.7.12

Pixel & Poly

O iPad e o iPhone continuam a ser, para mim, dois meios muito interessantes e originais para criar imagens. Recentemente descobri o Pixel (iPhone e iPad) o o Poly (iPad), aplicações desenvolvidas pelo designer Cristophe Naour.

Poly desenha pontos que por sua vez se transformam em formas geométricas coloridas sobre a base de uma imagem fotografica. Foi inspirado pela "Triangulação" do matemático Boris Delaunay desenvolvida em 1934.






Com o Pixel e através de uma fotografia é possivel transformar a imagem em formas geométricas coloridas que criam padrões abstratos.







TOCA ME 2013

TOCA ME 2013 é um encontro com conferências e exposições de design. O próximo encontro está previsto para dia 16 de Feveriro 2013, em Munique.



18.7.12

Sergio Albiac

Sergio Albiac é um artista visual new media de nacionalidade espanhola que mistura a pintura tradicional e o computador usando um método criativo muito interessante.


"My usual working process involves writing computer programs that generate images. Once my idea is translated into computer code, I search and select the visual results that better express my point. Sometimes, these generative images are the final work and sometimes I use the programs as an electronic sketchbook to visualize my concept before I transfer it into a painting . As I value freedom of expression, I do not feel constrained to a single medium or style and I use either traditional or new media to express my artistic vision."


You are not in the news (2011)



Content is Queen (2011)



Monolithic fragility (2011)



16.7.12

Resonate Festival

Resonate Festival é um festival New Media em Belgrado, em colaboração com a CreativeApplications.Net e Dom Omladine.


A Philosophy of Computer Art" de Dominic Lopes

Estou muito curiosa para ler este livro "A Philosophy of Computer Art" de Dominic Lopes, não é recente mas parece ser muito interessante.



November 5th, 2009 by Jim Andrews


In the book’s second paragraph, he says:


“This book’s title announces its topic as “computer art” rather than “digital art,” and the choice of words is deliberate. As I’ll explain, computer art isn’t the same as digital art. Moreover, computer art is a new art form and digital art is not” (p. 1)


This distinction between digital art and computer art is important and one that those involved in both fields need to understand and appreciate. Here is his definition of digital art:


“An item is a work of digital art just in case (1) it’s art (2) made by computer or (3) made for display by computer (4) in a common, digital code.” (p. 3)


This would include many digitized movies, digitized photographs and so on. It would also include scans of traditional paintings where the scans have been scanned to display them on monitors/computers. If the scans were not made to display the scans on computers (but to print them out, say), then this definition probably wouldn’t describe the scans as ‘digital art’. But the important thing is that this definition of ‘digital art’ is quite broad and does not, in the least, attempt to describe a notion of computer art any more significant than traditional paintings scanned. We all can grant that such stuff can be ‘digital art’, but I think, equally, we would all disagree with the notion that such things have any significance as computer art: whatever artistic significance the paintings may have, computers are totally irrelevant to it. But how might we define ‘computer art’? Here is Lopes’s definition:


“An item is a computer art work just in case (1) it’s art, (2) it’s run on a computer, (3) it’s interactive, and (4) it’s interactive because it’s run on a computer” (p. 27)


Clearly this definition could hardly stress the importance of interactivity more. The problem is that there are types of art that we surely should describe as ‘computer art’ that are not interactive. A great deal of ‘generative art’ is not interactive. For instance, AARON, which Lopes discusses, is a computer program written by Harold Cohen that somewhat autonomously draws/generates pictures. It is not interactive with the audience at all. But surely we should describe this program as ‘computer art’ if, by that term, we mean art in which the computer is crucial as medium.

....

Here is how Lopes defines interactive art:

“A work of art is interactive to the degree that the actions of its users help generate its display (in prescribed ways)” (p. 37).


And here is his definition of user interaction:

“A user interacts with a work of art just in case he or she acts so as to generate its display in a prescribed manner” (p. 37).


http://www.netpoetic.com/2009/11/reviewed-a-philosophy-of-computer-art-by-dominic-mciver-lopes/



Aqui fica a entrevista realizada por Jim Andrews a Dominic Lopes.

http://vispo.com/lopes/



Comprar aqui:

http://www.amazon.com/A-Philosophy-Computer-Art-ebook/dp/B002NXOS2S/ref=sr_1_2?ie=UTF8&qid=1342437105&sr=8-2&keywords=Dominic+McIver+Lopes+A+philosophy+of+computer+art#


15.6.12

Juan Franscisco Casas

Apenas com uma caneta BIC, Juan Franscisco Casas faz desenhos realistas e sensuais da intimidade feminina, cheios de pormenor e profundidade. Este artista consegue transformar o tom azul de uma caneta esferográfica em diversos tons azulados.




12.6.12

Novo MacBook Pro com Retina Display

O novo MacBook Pro foi apresentado ontem durante a WWDC 2012.
Mais fino (0.71″), ecrã de Retina Display (2880×1800), processador quad-core i5 e i7, placa GeForce GT 650M e até 768GB de armazenamento em cartão flash (SSD).




Inkling



30.5.12

Jack Addis

Muito interessante o trabalho de Jack Addis. Um jovem artista net art/ new media art, membro fundador da galeria Mad Escapes (http://www.madescapes.com/), em Bristol.

28.5.12

Colors - Limited edition

Colors, agora também disponível no Front Row Society!


"Colors is inspired by the colorful summer in the park, when the green grass welcomes your feet, the clear blue sky serves as the most wonderful umbrella and the laughter of people echoes through the city. It is a colorful ocean, providing an escape from the turmoil of city life where crowds of people “swim” in the heat of summer."

http://www.frontrowsociety.com/boutique/product.php?id_product=71

24.5.12

Waves of Color - Limited edition

Nova participação no Front Row Society :)
My artwork is inspired by the fluid movements of the mind, where feelings are represented by colors. Born after an afternoon spent in front of the sea´s strong colors, Touch of Blue reminds me of the sudden movement of waves.

http://www.frontrowsociety.com/boutique/product.php?id_product=76


6.2.12

Touch of Blue Scarf - Limited edition

Mais uma participação no Front Row Society, desta vez sai vencedora!!! Aqui fica o link da ilustração Touch of blue, que será adaptada a um lenço com edição limitada.

Touch of Blue by Portuguese artist Margarida Maltinha was inspired by the fluid movements of the mind where feelings are represented by colors. “Born after an afternoon spent in front of the strong blue of the sea, Touch of Blue's reminds me of the sudden movement of the waves”. 




17.11.11

Lost.

Aqui fica mais uma participação no concurso da Frontrowsociety.
"Lost" faz parte do desafio proposto pelo Frontrowsociety, Walk in the Park Handbag.





11.11.11

DMesh [Cinder, Mac]

Jonathan Puckey foi um dos pioneiros a transformar imagens fotograficas em formas geometricas. As images de Jonathan (http://jonathanpuckey.com/projects/delaunay-raster/) influenciaram outros projectos como DMesh, que utiliza uma técnica muito semelhante. DMesh analisa a imagem e cria triângulos com malhas pontos, sendo possivel adicionar mais pontos para obter mais detalhes ou excluir pontos existentes. A imagem pode ser salva como imagem bitmap ou como imagem vectorial.